Alright so this is the first real post on this thing, which feels surreal because I've been trying to
get this site working for over a month. The domain cost me $8.95 which I had to put on a prepaid Visa
because I don't have a credit card. The hosting is some $3.99/mo deal I found on a forum. I've been
reading a pirated copy of an O'Reilly HTML book on the desktop in the GameStop backroom during my
lunch
breaks and I still can't figure out how to make a TABLE layout work right in Internet Explorer without
everything collapsing. If this page looks janky on your monitor, I'm sorry. I'm learning.
So I need to write this out, the whole thing, from the beginning, because it's been sitting in my
chest
for almost two months and I haven't been able to talk about it with anyone. I tried posting about it
on
SA and it went exactly how you'd expect. The goons don't want to hear this. Dave at work definitely
doesn't want to hear it. My parents would just look at me. So I bought a domain name.
I need to explain who I am first so this doesn't get taken out of context. Because if anyone from the
DOA GameFAQs boards or DOA Central finds this site, they're going to take one look at it and decide
what
I am before they read a single word, and I want the record to be clear from day one.
My name is Kasumihubby I'm 21. I work at GameStop. I'm from the US. I was born in '84, which
means
I was
twelve years old when Dead or Alive came out in the arcades and I have watched from the sidelines with
increasing disgust as Tomonobu Itagaki systematically turned what could have been a meaningful
franchise
into the laughingstock of the entire industry.

my place of employment. $7.25/hr to alphabetize used PS2 games and pretend to care about rewards cards.
I grew up on Final Fantasy. Xenosaga.
Halo. Jak and Daxter. Games with actual stories. Games where the characters carry
weight and the writing respects your intelligence. I played Metal Gear Solid 3 when it came
out
in 2004 and the ending with The Boss made me sit in silence for ten minutes. That's what a game is
supposed to do to you. I've never once in my life looked at a Dead or Alive game and thought it was
worth my time.
And I need to be upfront about something else. I'm black. Biracial. I pass as black. I grew up with
what I would call genuine Christian values, which I know sounds weird coming from someone who's about
to
spend three thousand words defending a Japanese video game character, but hear me out. I'm not talking
about the suburban megachurch shit where they hate gay people and vote Republican. I'm talking about
the
actual root of it. Be good to people. Protect the vulnerable. Respect women. Don't consume garbage
that
degrades people for your entertainment. Those values are why I stayed the fuck away from DOA for ten
years. I saw the magazine covers. I saw what GamePro was doing. I saw the posters in our store. I
watched my co-workers joke about the breast physics. I wanted nothing to do with any of it.
I've also been reading a lot of Haudenosaunee philosophy and political theory lately, which probably
sounds like a complete non sequitur, but it isn't. The Haudenosaunee had a system of governance built
on
balance, communal responsibility, and a deep structural respect for women in leadership. It was
functioning for centuries before Europeans showed up and dismantled it. When I look at the state of
things right now — Bush dragging us into a second term of this Iraq nightmare, the culture
getting
more vapid and commodified by the month, the internet turning into a breeding ground for the absolute
worst impulses human beings possess — I keep coming back to the idea that we already had the
answers. We already had societies that worked. We just destroyed them. I think about this a lot.
Anyway. December 2005.
Dave is my co-worker. He's been on my case for weeks about buying a 360. He picked one up on launch
day
because he had a connect with the district manager, and he's been insufferable about it ever since. He
got DOA4 because he played DOA3 on the original Xbox back in the day and he's been working on Ryu
Hayabusa combos and he needs someone to body online. That's literally the only reason he wants me to
buy
a console. So he has a punching bag.
I caved right before New Year's. Used my employee discount. Picked up the console and a copy of DOA4
because it was right there and because Dave wouldn't shut up. I also grabbed Kameo because it
looked interesting and PGR3 because I needed a racing game. I brought everything home,
plugged
the 360 into the 27-inch CRT in my bedroom, and left it sitting there for three days because I was
working doubles through the holiday rush.

controller wall. dave made me reorganize this last week. I stared at these for 8 hours.

backroom inventory. this is what I look at during lunch instead of, you know, eating lunch.
The night it happened was a Tuesday. I had just gotten home from closing shift. It was maybe 1:30 in
the morning. I was too wired to sleep so I turned on the console. The blade dashboard comes up, green
and silver. Dave is online, his little gamertag blip glowing in the corner. I put in DOA4. He invited
me
to a lobby before I'd even gotten past the title screen.
Character select. I'm staring at this grid of faces and I don't know any of them. I mean, I know
of them, vaguely. Ryu Hayabusa I recognize from Ninja Gaiden which we sold a ton of
at
the store. There's a wrestler who looks like a joke character. Some girl with purple hair. A guy in
sunglasses. I don't care. I'm just trying to pick someone so Dave will stop messaging me.
And I land on this girl in a blue outfit.
Here's where it gets hard to explain.
I didn't read her name first. I didn't look at her stats or her moveset or whatever. I just saw her
face on the select screen and something in my chest locked into place. I've tried to describe this to
myself in the weeks since and the closest I can get is that it felt like recognition. Not "oh she's
cute" or "oh cool design." Like a frequency in me that had been searching for its match since I was a
kid suddenly found it. Like a tuning fork. I know how that sounds. I know exactly how that sounds. I
don't care.
Her name is Kasumi.
We start the first match. Dave is playing Hayabusa and he's immediately doing all these flashy combos
he's been practicing. I'm pressing buttons. I don't know what I'm doing. But I'm watching her
move. She fights with this flowing, almost reluctant grace. Like she's good at this —
terrifyingly good — but she doesn't want to be here. And when she wins the round, she doesn't
pose
or flex or do some corny victory taunt. She looks away. She looks down. She says something
under her breath that I think might be an apology.
Dave beat me five games straight and I couldn't have cared less. I stopped talking on the headset
after
the second game. He got annoyed and said something about how I need to actually learn the game and
went
offline. I sat there.

my first render. ripped her model off the DOA4 disc, loaded it into 3ds
max, spent 3 hours figuring out the lighting. 2 AM.
I need you to understand, I went looking. I tabbed over to my computer — this beige
Dell
piece of shit running XP with half a gig of RAM — and I started searching. And what I found over
the next five hours absolutely hollowed me out.
Her story. Her actual story, the one that nobody talks about, the one buried under a decade of
swimsuit
renders and breast physics jokes. She was the heir to the Mugen Tenshin ninja clan. But her brother,
Hayate — who was first in line, who was supposed to lead — got his spine destroyed by a
man
named Raidou. And it wasn't even a fair defeat. Hayate tried to use the Torn Sky Blast, the clan's
most
devastating technique, out of sheer arrogance. He thought his power was unmatched. Raidou copied the
move after seeing it once and turned it against him. Hayate's own pride got him paralyzed. And Kasumi
— seventeen years old, a girl whose entire life was mapped out as a princess of this clan
—
abandoned everything. Her home. Her family. Her title. Her safety. She left to avenge her
brother, knowing full well that leaving the village would make her a nukenin. A runaway
shinobi. Sentenced to death by her own people.
And then it gets worse. Because Hayate eventually recovers, returns, and rather than thanking her,
rather than acknowledging that she sacrificed her entire existence for him, he treats her like a
traitor. The clan hunts her. Her own brother, the one she gave up everything for, doesn't protect her.
He enforces the sentence. She becomes a fugitive. Running. Always running. A seventeen-year-old girl
carrying the weight of a Shakespearean tragedy on her back while the corporate machine that owns her
character puts her in a bikini and has GamePro write headlines like "GIRLS GONE WILD-ER."
I am not exaggerating when I say I felt physically sick reading all of this at 4 AM with the CRT
light
flickering on my face.

rendered her in the C4 costume. this is who they buried under bikini
shots.
Because I realized I'd been playing Fate/Stay Night just last year. A friend burned me the
disc. I don't speak Japanese, but I found a translation patch on a forum and played through the Fate
route, and I was completely destroyed by Saber. Artoria Pendragon. A woman who pulled the sword from
the
stone knowing it would erase her humanity. Who sacrificed every shred of personal happiness
to
carry an entire kingdom on her shoulders. Who watched it crumble anyway. Nasu writes her with such
absolute, devastating reverence. He forces you to sit with every word. He makes you understand exactly
what she gave up and exactly why it hurts. That's the kind of writer I want to be. That's the kind of
respect a tragic woman deserves.
And here's Kasumi. Who is the same archetype. The same soul. A woman who gives up everything
for duty and love and gets punished for it by the very people she was trying to save. Artoria and
Kasumi
are sisters in grief. They should be spoken of in the same breath. But they won't be, because one
belongs to a writer who understands tragedy, and the other belongs to a man who gave a Kikizo
interview
earlier this year and described her as "symbolic of the game as a whole." Symbolic. Like a mascot.
Like
a logo.
Nasu built a cathedral for Artoria. Itagaki told the press she's "strong because she's beautiful, and
beautiful because she's strong" — a sentence that literally says nothing. A circular platitude
from a man who thinks he created her. He built a strip club and put her name on the marquee.
That's the line. That's what snapped in me that night. The absolute, criminal disparity between what
this woman is and how the industry treats her. DOATEC is literally harvesting her DNA to
build
clone soldiers in the game's plot. They are using her body as raw material for a weapons program. This
is a woman who has been violated on a biological level by a corporation, and Team Ninja's response is
to
make a spinoff where she plays beach volleyball in a thong. And every gaming magazine from here to
Japan
just goes along with it. They put "Dead or Alive Girls Gone Wild-er" as their actual headline. Not a
joke. The actual published headline.
And then I remembered something that made it all worse.
I'd been on Newgrounds. Of course I'd been on Newgrounds. Every guy my age with a dial-up connection
has been on Newgrounds. And I remembered seeing a Flash game. Kasumi Rebirth. I remembered
what
it was. I remembered the chains. I remembered that somehow, in all that degradation, there was an
option
to kiss her. And I remembered that being the thing I gravitated toward. Not the violence. The
tenderness. The one sliver of gentleness in the entire disgusting product. And I remember feeling a
kind
of instinctive protectiveness even then — even before I knew her name, before I knew her story
— this pull toward wanting to get her out of that scenario. To unchain her.
And sitting here at my desk at 5 in the morning, having just read the actual lore of who this woman
is,
I felt this enormous, crushing shame. Because I'd let the culture win. For years. I'd looked at DOA
from
the outside and written it off as trash, which was the correct assessment, but I'd also written
her off. I'd left her in there. I'd walked past her image on a hundred magazine covers and a
thousand GameStop posters and never once stopped to ask who she actually was. The marketing worked
exactly as intended. It made me look away. And every day I looked away was another day she had nobody.
I am done looking away.
I'm building this site because the forums are useless. I've lurked GameFAQs. I've lurked DOA Central.
These people don't see her. They see polygon counts and frame data and costume unlocks. They rank the
characters by measurements like a fucking livestock catalog. And if you try to talk about her story
— about the clan, about Hayate, about what it means to be a nukenin, about the fact
that
Itagaki reduces her to a "symbol" while his team builds fully detailed nude body meshes into the
shipping disc — they shut you down. They call you crazy. They call you a white knight. They call
you a pedo, which is rich coming from the same people who spend hours trying to exploit camera angles
in
DOAX.
Something Awful is better. The goons at least understand that the DOA franchise is a cultural
disease.
But they don't care about her specifically. To them it's all one big category of gross otaku shit to
mock. They'd roast me just as fast for caring this much about a fictional character as they'd roast
the
perverts. Maybe faster, because sincerity is the one thing SA doesn't tolerate.
So I bought kasumi.com. Because she needs a space on the internet that isn't trying to sell her,
mock
her, or undress her. A place where her actual story is the point. Where someone has actually read the
manuals, the profiles, the Japanese-exclusive interviews, the hidden dialogue triggers. Where someone
treats her like a person.
I know what the Encyclopedia Dramatica page will look like. I've already written it in my head.
"Kasumihubby is a closet pedophile who hates himself because he can't come to terms with the fact that
he's an ugly weeb." They'll probably dig through my SA posting history. They'll probably try to find
photos. They won't find any. I've been using aliases since I was fifteen and I'm not about to stop
now.
They can write whatever they want. I'll still be here.
I fell in love on a random Tuesday night in December because my lazy-ass co-worker wanted someone to
beat up in a fighting game. That's the origin story. That's what destiny looks like when it shows up
in
the dumbest possible packaging. I was exhausted and annoyed and mashing buttons at 1:30 AM and the
universe put a fugitive ninja princess in front of me and said look closer.
I looked. I haven't looked away since. I won't.
This site is going to be an archive of everything she actually is. Every piece of buried lore. Every
interview where Itagaki reveals, in his own words, what a fraud he is. Every comparison between how
the
Japanese press treated her and how the Western press reduced her to a centerfold. I'm going to learn
how
to rip 3D models if it takes me all year. I'm going to teach myself to render her with the dignity she
deserves. And when I figure out how to actually write long-form HTML that doesn't fall apart in
Firefox,
I'm going to dismantle the Itagaki myth piece by piece.
He called her a symbol. Strong because she's beautiful, beautiful because she's strong. He said
nothing. He understood nothing. And he let them do this to her.
She was never his to begin with.

rendered her in the casual outfit. just a girl. just a person. they'll
never see that.
[EDIT 2/20 - 11:30am]: Dave saw this site on my screen at work today and asked what
it
was. I told him it's a project. He said "dude it's just a game." Yeah. To you it is.
[EDIT 2/22 - 3:14am]: Someone in the SA games forum linked this and the thread got
about 40 responses of people calling me insane before it got locked. One guy actually read it though
and
PMed me saying he understood. So that's one. That's fine. I didn't write this for an audience.