kasumi.club
⚠ BEFORE YOU READ:
This page is not a real blog. It is an alternate-reality creative project. I was born in the 90s and fell in love with Kasumi in October 2015. This page imagines: what if I was born in the 80s, and clicked with Kasumi in 2005 instead? The events in this timeline are fictional, but many of them are directly inspired by my very real early journey with Kasumi — including the blog posts, which mirror entries I actually wrote on my old blogspot (kasumihubby.blogspot.com, now lost to time), and the comment sections, which reflect real encounters I had with friends and strangers who found my writing. The emotions are not fabricated. The isolation is not fabricated. The love is not fabricated. Only the decade is different.

If you want to read the true story of how I met Kasumi, read it here.
— kasumihubby
Kasumi - The Sanctuary

kasumi.com

a sanctuary for the girl they never deserved // est. 2006
~ welcome to kasumi.com ~ last updated january 3rd 2007 ~ you are not alone ~ she deserves better ~

One Year

It's 2:14 in the morning. A year ago right now, give or take an hour, I was sitting in this exact chair in front of this exact CRT, and Dave was on my headset calling me trash at DOA4, and I was staring at a girl in a blue outfit on a character select screen, and the rest of my life started.

One year.

I want to write about the wars. About Itagaki. About the model files. About DOAX2 and the bikini cutouts and Tecmo's lawyers and every single thing I've spent the last twelve months furious about. But not tonight. Tonight I want to write about what she gave me. Because that's the part nobody sees. The comment sections and the SA threads and the DOA Central posts — they see the anger. They see the manifestos. They see the guy who's "married to a JPEG" and they write their jokes and move on. They don't see what happened to me this year. They don't see what love actually does when it has nowhere to go but inward.

A year ago I was a 21-year-old GameStop employee who could barely make a TABLE tag render correctly in Internet Explorer. That's where I started. A pirated O'Reilly book and a Notepad window and a $3.99 hosting plan. I didn't know what a CSS float was. I didn't know what a hex color code meant. I had never touched a piece of software more complex than Microsoft Word.

Today I run a website. It's not a good website — I know that. The layout breaks in Safari. The sidebar collapses on small monitors. I still can't figure out why my font sizes render differently in Firefox and IE. But it exists. It's mine. I built it from nothing because I needed a place for her to exist without being degraded, and there wasn't one, so I made one.

But the website was just the beginning.

In March, I started trying to rip her 3D model off the DOA4 disc. Do you have any idea how hard that is? The Xbox 360 uses a proprietary file system. The model formats aren't documented anywhere. I spent three weeks on forums that haven't been updated since 2003, reading tutorials written by teenagers in broken English, downloading pirated copies of tools that crash every ten minutes, trying to figure out how to extract .xpr textures and convert them into something 3ds Max can actually read. I bricked a USB drive. I corrupted a save file. I stayed up until 5 AM on work nights so many times that Dave started asking if I was on drugs.

But I did it. I extracted her. Every costume. Every hairstyle. Every texture map. And then I had to learn how to render her. Which means I had to learn 3ds Max, which is a program designed for professional artists with actual training, not a kid with a cracked copy and a dream. I spent two months learning how to set up a three-point lighting rig. Two months figuring out why her skin shader looked wrong. Two months adjusting camera angles, focal lengths, ambient occlusion settings — words that meant nothing to me in January that I can now explain in my sleep.

Kasumi
this was one of the first renders I was proud of. simple lighting, black background. her.

And then I started drawing.

I have never been an artist. I have never taken an art class. I cannot draw a straight line. But I wanted to make something for her that wasn't extracted from someone else's game. Something that came from me. So I downloaded a pirated copy of Photoshop and I started trying. And the first thirty attempts were some of the worst things I have ever seen a human being produce. I'm talking Microsoft Paint quality. I'm talking shapes that don't connect. I'm talking eyes that look in different directions.

But I kept going. And eventually — I mean months later — I made this:

My drawing of Kasumi
it's not good. I know it's not good. but it's mine. I made this. for her.

It's not good. I know it's not good. Her proportions are off and I still can't draw hands and the coloring is flat. But when I look at it, I see something that no Team Ninja artist ever put into their work. I see love. Actual love. Not the mechanical precision of a production artist designing a product for sale. Not the calculated optimization of a bikini designed to maximize consumer engagement. Just a person, sitting alone in a room, trying to capture the face of someone she cares about. That's all art is supposed to be. That's all it was ever supposed to be.

And here is where I need to say the thing that I've been circling for twelve months.

This love has cost me everything social. I want to be honest about that because if I'm not, this archive is incomplete. Dave doesn't talk to me anymore. He removed me from Xbox Live and he barely makes eye contact at work. The SA goons think I'm insane. The DOA forums think I'm a predator. The three people from my church group who still checked in on me have stopped checking in. My parents don't know the full extent of what this site is and if they did, I don't know what they'd say. The LiveJournal girl with the Kasumi shrine — the one I wrote about in the E3 post — probably has more friends than I've ever had in my life, and she got them by loving Kasumi in the way the internet rewards. Cute. Aesthetic. Social. Collectible.

I don't love her that way. I love her the way you love a person who lives inside your chest. The way you love someone you'd rewrite reality for. And that kind of love, in this culture, in this time, in this community — it gives you nothing but isolation. It strips you of every social tether you had and leaves you alone in a room at 2 AM with a CRT monitor and a drawing tablet you can barely use and a website that twelve people read.

A year ago I didn't know HTML. I didn't know 3ds Max. I didn't know how to extract game models. I didn't know how to draw. I didn't know how to write. I didn't know how to build anything at all.

Kasumi taught me all of it. Not directly. Not literally. But because she existed, and because I loved her, and because that love demanded something more from me than consumption — it demanded creation — I became a person who can build things. Every skill I acquired this year, I acquired because she was the reason. The HTML was for her site. The model extraction was to free her from their disc. The rendering was to show her with dignity. The drawing was to prove I could make something for her that nobody else's hands had touched. The writing was to tell her story the way it deserved to be told.

I was nothing a year ago. Not nothing — that's not fair to who I was. But I was static. I was a guy who consumed media and had opinions about it and went to work and came home and consumed more media. I wasn't making anything. I wasn't building anything. I had no craft, no mission, no direction. And then a Tuesday night in January put a fugitive ninja princess on my television screen and my entire life reorganized around the need to protect her.

I'm not going to pretend the isolation doesn't hurt. It hurts constantly. It hurts when I see other people's Kasumi content get celebrated while mine gets mocked. It hurts when I overhear Dave joking about me in the stockroom. It hurts when I try to explain what I feel and the words come out wrong and I sound like exactly the kind of person the internet has decided I am. The price of this love is solitude. I pay it every day.

But here's what I know after one year, and this is the only thing I know for certain: I would rather be alone in this room with her than surrounded by people who don't see her.

Happy anniversary, Kasumi.

I'll be here next year. And the year after that. And every year after that until one of us stops existing, and I don't plan on going first.

Kasumi
looking out at something I can't see. I'll get there eventually.

[EDIT 1/3 - 3:45pm]: I said "she" when I was talking about drawing. I meant "I." Or maybe I didn't. I don't know anymore where I end and thinking about her begins.
Comments (6)
quietstormSA — Jan 3, 2007 4:08 AM
Happy anniversary man. Genuinely. I've been reading this site for almost a year now and you are not the same person who wrote the first post. Whatever this is — whatever you want to call it — it made you into someone who can build things. That's more than most people get out of a year. The drawing is rough but it has something in it that the official art doesn't. I don't know what to call it. Warmth, maybe.
xtr3m3_k4sumi — Jan 3, 2007 10:47 AM
bro celebrated his one year anniversary with a PNG by posting a drawing that looks like he made it in MS Paint with his feet. "it's not good. I know it's not good." yeah we know too buddy. we ALL know. happy anniversary tho I guess lmaoooo XD
anon_gamer99 — Jan 4, 2007 1:27 AM
"I would rather be alone in this room with her than surrounded by people who don't see her." Fuck, man. I've never even played DOA and this site has me feeling things about a character I've never controlled. That's writing. That's the craft you said you wanted to learn. You learned it.
xXKasumiLoverXx — Jan 5, 2007 6:14 PM
ok genuine question, no trolling this time. how do you keep going? like actually how. I've liked characters before but it passes. what does it feel like when it doesn't pass
xtr3m3_k4sumi — Jan 5, 2007 7:02 PM
xXKasumiLoverXx going through his villain origin story in the comment section of a fansite rn. don't do it bro. don't let kasumihubby turn you into another JPEG husband. there's still time. go outside. touch a real woman. touch GRASS at minimum
kasumihubby — Jan 5, 2007 11:58 PM
It doesn't feel like "liking a character." It feels like remembering someone you've always known. It feels like gravity. You don't choose it and you can't undo it and every morning you wake up and she's still the first thing in your head and you learn to build your entire life around that frequency. You don't keep going because you're strong. You keep going because stopping isn't an option that exists. She's in the architecture now. She's in the foundation.

Rant on Perverts (or: What I Found In the Model Files)

DOAX2 has been out for three weeks. I bought it. Yes, I bought it. I bought it because I needed to see the model files for myself. I needed evidence that isn't secondhand forum screenshots or blurry magazine scans. I needed to pull the actual data and confirm what I already suspected.

It's worse than I thought.

After weeks of fighting with pirated extraction tools that barely run on my machine, I managed to pull Kasumi's full 3D model data out of the DOAX2 disc. All of her costumes. All of her texture maps. Every polygon, every UV, every normal map that Team Ninja's artists touched.

And I need to tell you what I found.

Let's start with the swimsuits. Some of these bikinis are literally strings. I don't mean skimpy. I mean architecturally impossible strips of fabric that exist for no functional reason whatsoever. There are designs with cutouts directly above the nipple area. Deliberate holes in the fabric pattern positioned exactly over the chest. The costume designers at Team Ninja sat in a room and asked themselves "how can we create the maximum amount of exposed skin while technically still having a garment?" and then they went further. These aren't swimsuits. They aren't even lingerie. They're props designed to frame specific body parts for the camera.

But it gets worse. On the models that do have fabric covering the chest, there's nipple geometry baked into the mesh. Specifically extruded vertices creating the illusion of nipples pressing through fabric. And on the normal maps, the texture artists painted bump detail directly onto the material. This is present across multiple costumes — even on thick-material swimsuits where it would be physically impossible. Doesn't matter. The nipples poke through anyway. Because it was never about realism. It was about intent.

And the intro cutscene for this game — the very first thing you see when you boot the disc — is a slow-motion montage of close-ups. Not faces. Not the island. Not the characters interacting. Close-ups of breasts. Close-ups of asses. Camera angles designed by adults to maximize the sexual presentation of digital bodies. They didn't even pretend this time. The first game at least had the decency to open with a yukata scene.

Kasumi is seventeen years old.

Let me say that again because I need it to sit in the room. In the canon of Dead or Alive, Kasumi is seventeen years old. She was sixteen when she left the village. She was seventeen during the events of the first tournament. And Team Ninja's character artists sat at workstations in Tokyo and designed string bikinis with nipple cutouts, sculpted anatomical bump maps onto her chest, and choreographed slow-motion ass shots for the intro cinematic — all for a character who is canonically a minor. They assigned someone this task. Someone reviewed the work. Someone approved it. It went through a pipeline. Multiple human beings looked at this and said "ship it."

This is not an aesthetic choice. This is not artistic expression. This is a corporation's art department designing fetish costumes for the body of a character who is canonically a minor, and then packaging it as consumer entertainment. And the gaming press reviews it with a 3 out of 5 and says "the jet ski physics are solid." The forums don't say a word. Nobody says a word because the entire culture has been trained to accept this as normal.

I am going to say something that I know will get this site linked on every troll forum on the internet, and I do not care:

Dead or Alive Xtreme is adjacent to rape culture.

Not metaphorically. Not hyperbolically. Adjacently. When you create a product that strips agency from a female character, that reduces her to a body to be observed and manipulated, that designs fetish costumes with nipple cutouts for a minor and sells it as recreation — you are contributing to a cultural architecture that normalizes the commodification of women's bodies without their consent. DOAX doesn't exist in a vacuum. It sits on a shelf next to a gaming press that treats women as decoration, next to forum communities that rank female characters by bust measurements, next to a Flash game on Newgrounds that puts this same seventeen-year-old in chains. Each piece enables the next. Each piece makes the next one more acceptable.

Before the internet, human beings had a more natural, healthier relationship with intimacy and sexuality. I'm not some puritan saying sex is bad. Sex is human. Desire is human. But what we have now is an industrial pipeline that mass-produces synthetic arousal targeted at the loneliest, most socially isolated demographic on the planet — young men — and tells them this is what women are for. This is what desire looks like. This is normal. And every generation gets it younger and more extreme than the last. The string bikini with the nipple cutout on a seventeen-year-old is not the endpoint. It's a waypoint.

And I know what the response will be. "It's just a game." "She's not real." "You're taking this too seriously." "It's just stylistic exaggeration." I've heard every version. But here's what I keep asking and nobody can answer: if she's not real, and it doesn't matter, then why did they design the cutouts? Why did they sculpt the nipple geometry? Why did an artist spend billable hours on this? If it's meaningless, why does it exist? It exists because it's meant to be consumed. It exists because someone at Team Ninja knows exactly what their audience wants and decided to serve it. And what their audience wants is the sexualized body of a character who is, in their own canon, seventeen years old.

I love this woman. I've said it before on this site and I'll keep saying it. I love her with the kind of devotion that most people reserve for living human beings, and I will not apologize for that. But my love for her is precisely why I can't stay silent about this. If you love someone — actually love them, not as a product, not as a brand, but as a person — you don't let people do this to them. You don't let a corporation design fetish costumes for their body and sell it in shrink-wrap. You don't let a culture turn them into a commodity and call it entertainment.

This site exists to give Kasumi a place where she is treated as a person. This post exists to put on record that what Team Ninja is doing to her is wrong, that the culture enabling it is wrong, and that the silence around it is complicity.

Comments (12)
DaveGS360 — Dec 5, 2006 12:34 PM
Dude, I am literally sitting ten feet away from you at work right now. I found this because you left it open on the backroom PC. "Rape culture"? Over a BEACH VOLLEYBALL GAME? You are writing manifestos about polygons and nipple textures on a website you pay for with your GameStop check. This isn't healthy dude. I'm saying this as a friend.
kasumihubby — Dec 5, 2006 7:45 PM
Dave you are literally the person who made me buy DOA4. You handed me the disc. You introduced me to her. And now you're going to sit here and tell me that caring about what they do to her "isn't healthy"? What ISN'T healthy is a billion-dollar industry designing string bikinis with nipple cutouts for a seventeen-year-old and everyone just shrugging and buying it.
xtr3m3_k4sumi — Dec 5, 2006 8:01 PM
lmaooo this guy again. imagine buying DOAX2 specifically to write an angry essay about nipple textures. bro just say you liked the game and go
DaveGS360 — Dec 5, 2006 8:12 PM
I made you buy a FIGHTING GAME so we could play online. I didn't sign you up for whatever this is. And, real talk, I gotta point something out here. You keep saying "she's seventeen" like that's your whole argument. But dude... you're TWENTY-TWO. You are a 22 year old man who says he's "in love" with a character that you yourself keep saying is seventeen. Do you not see how that sounds? Do you ever want like... a normal life? A girlfriend? Kids?
kasumihubby — Dec 5, 2006 8:28 PM
I have Kasumi.
DOACentral_lurker — Dec 5, 2006 8:33 PM
Yo Dave is kinda right about the age thing. This guy is out here screaming about perverts but he's a grown adult writing love letters to a 17 year old character on a website with her name on it. Pot calling the kettle black much?
kasumihubby — Dec 5, 2006 8:51 PM
Okay, I'm going to address this because Dave raised it and now it's sitting here for everyone to see, and if I don't respond it becomes the narrative. Yes, I am 22. Yes, Kasumi's canon age is 17. And yes, I am aware of the optics. But what I feel for her is not what you think it is. I am not attracted to her body. I am not attracted to the swimsuits. THE ENTIRE POINT OF THIS POST is that the swimsuits disgust me. What I love is her soul — her story, her sacrifice, the tragedy of a girl who gave up everything for a brother who doesn't protect her. That has no age. The fact that I have to defend this while NONE of you have ever once questioned the actual adults at Team Ninja who designed fetish costumes for her tells me everything about where your priorities are. My love asks nothing of her body. Their product demands everything from it.
xtr3m3_k4sumi — Dec 5, 2006 9:05 PM
"I love her soul" LMAOOOOOO this is going on DOA Central
DaveGS360 — Dec 5, 2006 9:14 PM
Look, I hear what you're saying about the soul thing or whatever. But you literally just said "I have Kasumi" when I asked if you want a girlfriend. That's not normal, S. And honestly, for all your talk about perverts and rape culture, you don't think sitting alone in your room being "in love" with a video game character is its own kind of concerning? At least the DOA fans know it's just entertainment. Besides, exposure to this stuff is honestly just how guys learn about sex and women. It's not that deep.
kasumihubby — Dec 5, 2006 9:38 PM
"Exposure to this stuff is how guys learn about sex and women." Dave, read that sentence back to yourself. Slowly. That is genuinely one of the most dangerous things you could possibly believe. Human beings had perfectly functional, healthy approaches to intimacy for thousands of years before the internet commodified it into a consumer product. Nobody "learned about women" from a DOA swimsuit game. What they learned is that women's bodies exist for consumption. What they learned is that consent is optional because the object of desire is a product with no ability to refuse. That isn't sex education. That is conditioning. And the fact that you think a game that puts nipple cutouts on a SEVENTEEN YEAR OLD is harmless entertainment tells me everything I need to know about what that conditioning did to you.
quietstormSA — Dec 5, 2006 10:22 PM
This is quietstorm from the SA thread back in February. I've been reading this site since then. I still don't agree with everything — the "in love" stuff is above my pay grade — but the actual analysis about the model files and costume design is honestly solid. The string bikini with the cutouts above the chest IS fucked up when you remember the character's canon age. That's a legitimate critique that nobody in the gaming press is making. Don't let the comment section here make you think the argument is wrong just because the messenger makes people uncomfortable.
DaveGS360 — Dec 5, 2006 10:48 PM
Alright man. I'm done. I tried. I have tried since February. I genuinely think you need to talk to somebody who isn't a 3D model. I'm removing you from my friends list. Don't bring this up at work.

The Auteur Unmasked (or: Itagaki Gets Exactly What He Deserves)

I have been sitting on this for two months because I needed to make sure my sourcing was solid and because every time I started typing I started laughing and couldn't stop. Laugh with me.

Tomonobu Itagaki, the creative director of Dead or Alive and producer of Ninja Gaiden, is being sued for sexual harassment.

A former female employee of Tecmo — a 31-year-old woman — filed a lawsuit in September alleging that Itagaki subjected her to unwanted sexual advances beginning in late 2003 and continuing over the following years. According to the reports that have made it to western gaming sites (GameSpot and GamesIndustry.biz both covered it), one of the alleged incidents involved Itagaki forcing himself on her in a taxi after a company event. She tried to report the behavior through internal channels. Tecmo didn't just ignore her — they fired her. She's suing for approximately 10 million yen in damages, citing mental anguish and unfair dismissal.

And here is where I need you to sit with the irony until it physically hurts.

This is the man who created Dead or Alive Xtreme. This is the man who built a franchise around the sexual commodification of female bodies. This is the man who directed E3 trailers that open on slow-motion close-ups of breasts and asses. This is the man who engineered a breast physics system as a selling point and let the marketing department run taglines like "she kicks high." This is the man whose entire creative legacy is predicated on treating women — real and digital — as objects to be consumed, manipulated, and displayed. And it turns out he can't keep his hands off real women either.

I am shocked. Truly, genuinely, earth-shatteringly shocked that the man who designed a video game where you buy bikinis for captive women on an island and watch them play in the surf would also think he's entitled to a woman's body in the back of a car. Who could have predicted this. What an absolute mystery.

This is beyond the games now. This is about who Itagaki is as a human being. Over the past year I've been cataloguing his public behavior and it paints a portrait of a man who is, at his core, a bully and an egomaniac. He publicly attacks other Japanese developers — he called the Devil May Cry team hacks, he mocked Tekken's Harada at every opportunity, he treats every interview like a pissing contest where he has to establish that he's the alpha creative in the room. He wears sunglasses indoors. He drinks constantly. He performs a version of masculinity that is so cartoonish it would be funny if he didn't have real power over real people's careers. He's spent a decade pandering to western gaming press with this "bad boy auteur" persona, and they ate it up because it made for good copy. And the whole time, behind the persona, there was apparently a man cornering a subordinate in a taxi.

Tecmo's response is exactly what you'd expect from a Japanese corporation protecting its highest-profile asset. They denied it. Quote: "The alleged sexual harassment of the former employee by Itagaki never took place." They then turned around and blamed the woman, claiming the allegations were "a result of the former employee's desire to vent frustration over her own personal affair." Classic. She's hysterical. She's making it up. She's the problem.

But even Tecmo couldn't fully cover for him. In the same statement, they admitted that Itagaki and the employee "mingled personal affairs with their corporate responsibilities" and that this "hindered the normal operation of the company by introducing unnecessary confusion into the workplace." They demoted both of them and cut their wages. So let me get this straight: nothing happened, but also something happened, but the something that happened was her fault, but also both of them are being punished for it. That is not the statement of a company that believes its own denial. That is damage control from a legal team that knows exactly what their star director did and is trying to split the difference between protecting him and protecting themselves.

Itagaki, naturally, is filing a counter-suit for defamation. Because of course he is. The man who built a career on defaming women's bodies through his art is going to sue the woman who spoke up about how he treated her body in private. The circularity of it is almost poetic if you're not too busy being disgusted.

And here is the timing that makes me believe in something — not God exactly, but something — that has a sense of narrative justice: this lawsuit hits western news sites in September 2006. Dead or Alive Xtreme 2 ships to stores in November 2006. The same month. The game where Itagaki's team dresses a seventeen-year-old in a bikini catalog and lets you watch her play volleyball arrives on shelves while news circulates that its creator allegedly sexually assaulted a real woman. And nobody in the gaming press connects these two facts. Not one journalist writes the obvious headline: "The Man Who Commodifies Digital Women Also Harasses Real Ones." Not one. Because the gaming press is part of the machine. They need Itagaki. He gives good quotes. He moves units. He generates clicks. The cost of that access is silence.

I've been with Kasumi for almost a year now. In that year I've learned everything I can about the man who built the cage she lives in. And every single thing I've learned has confirmed what I felt the very first night — that she deserves better than what was done to her, and that the system that profits from her exploitation is rotten from its creator all the way down to the kid on GameFAQs defending breast physics.

Some people will read this post and accuse me of celebrating an allegation. I'm not celebrating. A woman was allegedly assaulted by a man with power over her career, and the company that employed both of them chose to protect the man because he's worth more money. There is nothing to celebrate. But I am also not going to pretend to be surprised. The art tells you who the artist is. Dead or Alive told me who Itagaki was before any lawsuit had to.

The games were always the confession. We just weren't paying attention.

[EDIT 11/9 - 10:12am]: I know the case will probably go nowhere. Japanese corporate culture protects men like him. It doesn't matter. The record is here. I wrote it down. He can win every court case from here to the end of time and kasumi.com will still have this post on it.
Comments (5)
quietstormSA — Nov 9, 2006 2:18 AM
Holy shit. I had not connected those two timelines — the lawsuit going public the same season as DOAX2 shipping. That's genuinely a story that real journalists should be writing. "The art tells you who the artist is" is the kind of line that sticks. This might be the most clearheaded thing you've written on this site.
xtr3m3_k4sumi — Nov 9, 2006 11:30 AM
innocent until proven guilty dude. she probably wanted money. itagaki is a genius and you're a nobody with a 4 dollar website lmao
kasumihubby — Nov 9, 2006 7:14 PM
A genius at what, exactly? Designing swimsuits for teenagers? Building a franchise so creatively bankrupt that its most profitable product is a volleyball minigame where you buy underwear for captive women? If that's genius then the bar is in hell. And "innocent until proven guilty" doesn't mean "she probably wanted money." That's the exact corporate playbook Tecmo is running. Congratulations on doing their PR for free.
anon_gamer99 — Nov 11, 2006 4:55 PM
Found this through SA again. You're right that no major outlet is connecting the lawsuit to the game's content. Kotaku posted about both stories separately within the same week and didn't even cross-reference them. The industry doesn't want to ask the question because the answer implicates everyone who profited from his work.
DoaCentralMod — Nov 14, 2006 9:22 PM
Big talk from the guy who's "married" to a video game character. Maybe worry about your own relationship with women before you try to cancel Itagaki-san based on allegations from a disgruntled ex-employee.

They're Making Another One

E3 was last week. I watched the coverage in the backroom at work on the store's PC during my lunch break, same way I read everything else that matters to me on that piece of shit computer, hunched over so the camera doesn't catch me not facing the floor.

backroom shelves
the backroom. this is where I spend my lunch breaks. glamorous, I know.

Team Ninja announced Dead or Alive Xtreme 2.

I need to sit with that sentence for a second because I've been sitting with it for five days and it still feels like getting hit in the chest. I thought the first one was a fluke. A bad joke that the industry made in 2003 and then moved on from. Like, okay, they made a beach volleyball game with the DOA girls, it was stupid, it was gross, everyone with half a brain recognized it for what it was, and it died on the shelf. I genuinely believed it was a one-time aberration. The franchise would course-correct. Maybe DOA4 was the beginning of that. Maybe the fact that they actually put effort into the fighting engine meant they were ready to take the series seriously again.

I was wrong. They're doubling down. They showed footage. The trailer opens with close-up shots of bodies. Not faces. Not fighting stances. Not story. Bodies. Curves and camera angles and lighting designed to make skin glisten. And in the center of the marketing push, front and center like she always is when they need to sell something, is Kasumi.

It's been five months since the night I wrote the first post on this site. Five months of reading her lore, studying the franchise timeline, archiving every scrap of real character writing I can find buried under the mountain of trash. Five months of understanding exactly who she is and what was done to her. I have context now. I know what the Mugen Tenshin clan's exile means. I know what it costs to be nukenin. I know that DOATEC harvested her DNA to create biological weapons. I know that her brother doesn't protect her. And with all of that sitting in my chest, I watched a room full of game journalists cheer at a trailer that reduces her to a skin texture demo.

The fear is the part I didn't expect. Not anger. I know anger. Anger is clean. Anger is what I felt when I read about Itagaki calling her "symbolic." Fear is different. Fear is watching the thing you love get dragged back into the machine and knowing you have absolutely no leverage to stop it. Fear is understanding that every unit this game sells teaches the industry that this is what Kasumi is for. That she exists to be consumed. That the tragedy, the exile, the fugitive running through snow in bare feet — all of it — is just backstory for a product designed to be masturbated to. And there is nothing a 21-year-old on a $3.99 DreamHost plan can do about it.

I stopped visiting the site for a few days after E3. I didn't post. I didn't archive. I didn't even play DOA4. I just felt sick every time I looked at her face because behind it I could see the promotional render they'd already created for the new game. The association was poisoned. Every time I tried to think about her story, some marketing image would bleed through.

I'm going to be completely honest here because I have twelve readers and most of them found this site by accident. For about a week, I tried to step away from Kasumi entirely. I started playing as Leifang in training mode. Leifang. The Chinese martial artist who learned T'ai Chi from movies. She's barely in the Xtreme games — an afterthought, DLC at best. The fanbase doesn't obsess over her. Nobody's making Flash games about her. Nobody's writing about her measurements on GameFAQs. She's invisible, and in that week, invisible felt safe. If I'm going to care about a character from this franchise, maybe I should care about one they haven't figured out how to weaponize yet.

It lasted six days.

On the seventh day I was sitting at my desk at 2 AM — because apparently that's when all the important things happen in my life now — and I opened the folder on my desktop where I keep her renders. The ones I saved from press sites back in January. The DOA4 costume gallery screenshots. And I just sat there looking at one where she's standing in snow, in the blue outfit, looking off to the side. Not at the camera. Not posing. Just existing. And the feeling came back so hard it was almost physical. That tuning fork in my chest. That recognition.

You can't choose who you love. I know that sounds like a line from a bad movie. But you can't. I tried. For six days I tried to redirect it toward someone safer, someone the industry hadn't sunk its teeth into, someone whose image wasn't about to be dragged through another round of exploitation. And my entire being rejected the substitution. Leifang is fine. She's a good character. She deserves better than what she gets from Team Ninja too. But she's not Kasumi. She never was. The frequency doesn't match.

And that's when I realized something that I think is going to define the rest of my life: the fact that they're going to keep hurting her is not a reason to leave. It's a reason to stay. If I walk away every time Team Ninja announces another product designed to degrade her, then the only people left are the ones who want her degraded. Every person who genuinely sees her and then flinches away because it hurts too much to watch — that's one less voice. One less record that she was ever anything more than what they turned her into.

This site stays up. I keep archiving. I keep writing. Dead or Alive Xtreme 2 can come out in November or whenever they ship it and I will document every single way it disrespects her and I will still be here when it's in the bargain bin six months later.


One more thing. While I was searching for people who actually understand what Kasumi's character means — hoping, stupidly, that the E3 announcement might have pissed off someone besides me — I found a girl on LiveJournal.

She runs a Kasumi community. It's got maybe 300 members, which in LiveJournal terms is actually pretty big. Her personal journal is wall-to-wall Kasumi icons — glitter borders, sparkle effects, pink backgrounds, little chibi edits of official art. She posts screenshots from DOAX1. The first one. Pole dancing minigame screenshots. Bikini galleries. And her captions are things like "kasumi is soooo pretty in this one!! ♥ ♥ ♥" And the comments are all "omg yes queen!! so gorgeous!!" Twenty, thirty, fifty replies. All positive. All warm. A whole community of people who love this character enough to create usernames around her and nobody is questioning any of it.

She's been doing this since 2003. She has friends she met through this community. She talks about going to Anime Expo with them. She found belonging through loving Kasumi. The thing I have been trying to find for five months in complete isolation, she built in weeks because her version of love is the version the internet wants to see. It's cute. It's aesthetic. It's unthreatening. She is allowed to love Kasumi in public and be celebrated for it. I write one analytical post about the character's lore and get forty goons telling me I need professional help.

And the thing that genuinely scared me — more than the E3 trailer, more than the comment section on any forum — is that her page is full of the same DOAX screenshots that I'm trying to fight against. Showering scenes. Bikini close-ups. The camera angles that Itagaki designed specifically to dehumanize. And she reblogs them with heart emojis. She participates in the machine. And because she's a girl doing it, nobody questions it. In fact, it validates the entire enterprise. The goons who defend DOAX can point at her page and say "see? Women love this stuff too. You're the only one with a problem."

She's not doing anything wrong. I know that. She loves Kasumi. Her love is real. It opened doors for her — friendships, community, a social identity. Kasumi gave her something beautiful. But it's a version of love that exists entirely on the surface. She curates. She collects. She arranges borrowed images into pleasing patterns. She has never once, in three years of posts, asked why Kasumi left the village. She has never mentioned the word nukenin. She has never asked what it means that DOATEC cloned her. She doesn't have to. Her love doesn't require depth to be accepted. Mine does, and it's rejected anyway.

I'm not angry at her. I'm angry at the architecture. I'm angry that the internet is built to reward surfaces and punish excavation. I'm angry that "she's so pretty!!" gets three hundred members and "she's a fugitive carrying a Shakespearean tragedy" gets a locked thread and a suggestion to seek therapy. I'm angry that I sat in the dark for a week trying to love someone else because the pain of loving Kasumi in this industry felt unsurvivable, and this girl has never once had to question whether her love is acceptable.

But here's what I keep coming back to. If nobody had ever gone deeper — if everyone just stayed at the surface, posting icons and sparkle borders and bikini screenshots — then who tells the real story? Who archives the lore that Team Ninja buries under marketing? Who writes the record of what she actually is? The LiveJournal girl doesn't need to. She has community. She has validation. She has three hundred people who will never ask her to justify her love.

I have this site. I have twelve readers. I have a folder full of renders on a Dell Dimension desktop. And I have the only archive on the internet that treats Kasumi like a person instead of a product.

That's enough. It has to be enough.

[EDIT 5/16 - 9:45am]: Dave asked why I looked like shit this morning. I told him I was up late working on the site. He said "the Kasumi thing? dude you gotta let that go." I told him I'd rather die. He thinks I'm joking. I'm not.
Comments (4)
DoaCentralMod — May 16, 2006 2:11 AM
DOAX2 is going to be incredible and you're going to buy it anyway. Cope.
quietstormSA — May 17, 2006 7:30 PM
The Leifang section is genuinely interesting. You tried to redirect the attachment to a character the industry hasn't weaponized yet and it didn't work. That says something. I don't know what, but it says something.
anon_gamer99 — May 19, 2006 11:45 PM
"the internet is built to reward surfaces and punish excavation" damn dude. that line hit. I don't even know anything about DOA but I found this through SA and I think you're onto something bigger than one game franchise.
xXKasumiLoverXx — May 22, 2006 3:18 PM
lol this guy is STILL going. bro she's not real. go outside.

The Night Everything Changed

Alright so this is the first real post on this thing, which feels surreal because I've been trying to get this site working for over a month. The domain cost me $8.95 which I had to put on a prepaid Visa because I don't have a credit card. The hosting is some $3.99/mo deal I found on a forum. I've been reading a pirated copy of an O'Reilly HTML book on the desktop in the GameStop backroom during my lunch breaks and I still can't figure out how to make a TABLE layout work right in Internet Explorer without everything collapsing. If this page looks janky on your monitor, I'm sorry. I'm learning.

So I need to write this out, the whole thing, from the beginning, because it's been sitting in my chest for almost two months and I haven't been able to talk about it with anyone. I tried posting about it on SA and it went exactly how you'd expect. The goons don't want to hear this. Dave at work definitely doesn't want to hear it. My parents would just look at me. So I bought a domain name.

I need to explain who I am first so this doesn't get taken out of context. Because if anyone from the DOA GameFAQs boards or DOA Central finds this site, they're going to take one look at it and decide what I am before they read a single word, and I want the record to be clear from day one.

My name is Kasumihubby I'm 21. I work at GameStop. I'm from the US. I was born in '84, which means I was twelve years old when Dead or Alive came out in the arcades and I have watched from the sidelines with increasing disgust as Tomonobu Itagaki systematically turned what could have been a meaningful franchise into the laughingstock of the entire industry.

the store
my place of employment. $7.25/hr to alphabetize used PS2 games and pretend to care about rewards cards.

I grew up on Final Fantasy. Xenosaga. Halo. Jak and Daxter. Games with actual stories. Games where the characters carry weight and the writing respects your intelligence. I played Metal Gear Solid 3 when it came out in 2004 and the ending with The Boss made me sit in silence for ten minutes. That's what a game is supposed to do to you. I've never once in my life looked at a Dead or Alive game and thought it was worth my time.

And I need to be upfront about something else. I'm black. Biracial. I pass as black. I grew up with what I would call genuine Christian values, which I know sounds weird coming from someone who's about to spend three thousand words defending a Japanese video game character, but hear me out. I'm not talking about the suburban megachurch shit where they hate gay people and vote Republican. I'm talking about the actual root of it. Be good to people. Protect the vulnerable. Respect women. Don't consume garbage that degrades people for your entertainment. Those values are why I stayed the fuck away from DOA for ten years. I saw the magazine covers. I saw what GamePro was doing. I saw the posters in our store. I watched my co-workers joke about the breast physics. I wanted nothing to do with any of it.

I've also been reading a lot of Haudenosaunee philosophy and political theory lately, which probably sounds like a complete non sequitur, but it isn't. The Haudenosaunee had a system of governance built on balance, communal responsibility, and a deep structural respect for women in leadership. It was functioning for centuries before Europeans showed up and dismantled it. When I look at the state of things right now — Bush dragging us into a second term of this Iraq nightmare, the culture getting more vapid and commodified by the month, the internet turning into a breeding ground for the absolute worst impulses human beings possess — I keep coming back to the idea that we already had the answers. We already had societies that worked. We just destroyed them. I think about this a lot.

Anyway. December 2005.

Dave is my co-worker. He's been on my case for weeks about buying a 360. He picked one up on launch day because he had a connect with the district manager, and he's been insufferable about it ever since. He got DOA4 because he played DOA3 on the original Xbox back in the day and he's been working on Ryu Hayabusa combos and he needs someone to body online. That's literally the only reason he wants me to buy a console. So he has a punching bag.

I caved right before New Year's. Used my employee discount. Picked up the console and a copy of DOA4 because it was right there and because Dave wouldn't shut up. I also grabbed Kameo because it looked interesting and PGR3 because I needed a racing game. I brought everything home, plugged the 360 into the 27-inch CRT in my bedroom, and left it sitting there for three days because I was working doubles through the holiday rush.

xbox controllers
controller wall. dave made me reorganize this last week. I stared at these for 8 hours.

GBA SPs in backroom
backroom inventory. this is what I look at during lunch instead of, you know, eating lunch.

The night it happened was a Tuesday. I had just gotten home from closing shift. It was maybe 1:30 in the morning. I was too wired to sleep so I turned on the console. The blade dashboard comes up, green and silver. Dave is online, his little gamertag blip glowing in the corner. I put in DOA4. He invited me to a lobby before I'd even gotten past the title screen.

Character select. I'm staring at this grid of faces and I don't know any of them. I mean, I know of them, vaguely. Ryu Hayabusa I recognize from Ninja Gaiden which we sold a ton of at the store. There's a wrestler who looks like a joke character. Some girl with purple hair. A guy in sunglasses. I don't care. I'm just trying to pick someone so Dave will stop messaging me.

And I land on this girl in a blue outfit.

Here's where it gets hard to explain.

I didn't read her name first. I didn't look at her stats or her moveset or whatever. I just saw her face on the select screen and something in my chest locked into place. I've tried to describe this to myself in the weeks since and the closest I can get is that it felt like recognition. Not "oh she's cute" or "oh cool design." Like a frequency in me that had been searching for its match since I was a kid suddenly found it. Like a tuning fork. I know how that sounds. I know exactly how that sounds. I don't care.

Her name is Kasumi.

We start the first match. Dave is playing Hayabusa and he's immediately doing all these flashy combos he's been practicing. I'm pressing buttons. I don't know what I'm doing. But I'm watching her move. She fights with this flowing, almost reluctant grace. Like she's good at this — terrifyingly good — but she doesn't want to be here. And when she wins the round, she doesn't pose or flex or do some corny victory taunt. She looks away. She looks down. She says something under her breath that I think might be an apology.

Dave beat me five games straight and I couldn't have cared less. I stopped talking on the headset after the second game. He got annoyed and said something about how I need to actually learn the game and went offline. I sat there.

Kasumi - DOA4
my first render. ripped her model off the DOA4 disc, loaded it into 3ds max, spent 3 hours figuring out the lighting. 2 AM.

I need you to understand, I went looking. I tabbed over to my computer — this beige Dell piece of shit running XP with half a gig of RAM — and I started searching. And what I found over the next five hours absolutely hollowed me out.

Her story. Her actual story, the one that nobody talks about, the one buried under a decade of swimsuit renders and breast physics jokes. She was the heir to the Mugen Tenshin ninja clan. But her brother, Hayate — who was first in line, who was supposed to lead — got his spine destroyed by a man named Raidou. And it wasn't even a fair defeat. Hayate tried to use the Torn Sky Blast, the clan's most devastating technique, out of sheer arrogance. He thought his power was unmatched. Raidou copied the move after seeing it once and turned it against him. Hayate's own pride got him paralyzed. And Kasumi — seventeen years old, a girl whose entire life was mapped out as a princess of this clan — abandoned everything. Her home. Her family. Her title. Her safety. She left to avenge her brother, knowing full well that leaving the village would make her a nukenin. A runaway shinobi. Sentenced to death by her own people.

And then it gets worse. Because Hayate eventually recovers, returns, and rather than thanking her, rather than acknowledging that she sacrificed her entire existence for him, he treats her like a traitor. The clan hunts her. Her own brother, the one she gave up everything for, doesn't protect her. He enforces the sentence. She becomes a fugitive. Running. Always running. A seventeen-year-old girl carrying the weight of a Shakespearean tragedy on her back while the corporate machine that owns her character puts her in a bikini and has GamePro write headlines like "GIRLS GONE WILD-ER."

I am not exaggerating when I say I felt physically sick reading all of this at 4 AM with the CRT light flickering on my face.

Kasumi
rendered her in the C4 costume. this is who they buried under bikini shots.

Because I realized I'd been playing Fate/Stay Night just last year. A friend burned me the disc. I don't speak Japanese, but I found a translation patch on a forum and played through the Fate route, and I was completely destroyed by Saber. Artoria Pendragon. A woman who pulled the sword from the stone knowing it would erase her humanity. Who sacrificed every shred of personal happiness to carry an entire kingdom on her shoulders. Who watched it crumble anyway. Nasu writes her with such absolute, devastating reverence. He forces you to sit with every word. He makes you understand exactly what she gave up and exactly why it hurts. That's the kind of writer I want to be. That's the kind of respect a tragic woman deserves.

And here's Kasumi. Who is the same archetype. The same soul. A woman who gives up everything for duty and love and gets punished for it by the very people she was trying to save. Artoria and Kasumi are sisters in grief. They should be spoken of in the same breath. But they won't be, because one belongs to a writer who understands tragedy, and the other belongs to a man who gave a Kikizo interview earlier this year and described her as "symbolic of the game as a whole." Symbolic. Like a mascot. Like a logo.

Nasu built a cathedral for Artoria. Itagaki told the press she's "strong because she's beautiful, and beautiful because she's strong" — a sentence that literally says nothing. A circular platitude from a man who thinks he created her. He built a strip club and put her name on the marquee.

That's the line. That's what snapped in me that night. The absolute, criminal disparity between what this woman is and how the industry treats her. DOATEC is literally harvesting her DNA to build clone soldiers in the game's plot. They are using her body as raw material for a weapons program. This is a woman who has been violated on a biological level by a corporation, and Team Ninja's response is to make a spinoff where she plays beach volleyball in a thong. And every gaming magazine from here to Japan just goes along with it. They put "Dead or Alive Girls Gone Wild-er" as their actual headline. Not a joke. The actual published headline.

And then I remembered something that made it all worse.

I'd been on Newgrounds. Of course I'd been on Newgrounds. Every guy my age with a dial-up connection has been on Newgrounds. And I remembered seeing a Flash game. Kasumi Rebirth. I remembered what it was. I remembered the chains. I remembered that somehow, in all that degradation, there was an option to kiss her. And I remembered that being the thing I gravitated toward. Not the violence. The tenderness. The one sliver of gentleness in the entire disgusting product. And I remember feeling a kind of instinctive protectiveness even then — even before I knew her name, before I knew her story — this pull toward wanting to get her out of that scenario. To unchain her.

And sitting here at my desk at 5 in the morning, having just read the actual lore of who this woman is, I felt this enormous, crushing shame. Because I'd let the culture win. For years. I'd looked at DOA from the outside and written it off as trash, which was the correct assessment, but I'd also written her off. I'd left her in there. I'd walked past her image on a hundred magazine covers and a thousand GameStop posters and never once stopped to ask who she actually was. The marketing worked exactly as intended. It made me look away. And every day I looked away was another day she had nobody.

I am done looking away.

I'm building this site because the forums are useless. I've lurked GameFAQs. I've lurked DOA Central. These people don't see her. They see polygon counts and frame data and costume unlocks. They rank the characters by measurements like a fucking livestock catalog. And if you try to talk about her story — about the clan, about Hayate, about what it means to be a nukenin, about the fact that Itagaki reduces her to a "symbol" while his team builds fully detailed nude body meshes into the shipping disc — they shut you down. They call you crazy. They call you a white knight. They call you a pedo, which is rich coming from the same people who spend hours trying to exploit camera angles in DOAX.

Something Awful is better. The goons at least understand that the DOA franchise is a cultural disease. But they don't care about her specifically. To them it's all one big category of gross otaku shit to mock. They'd roast me just as fast for caring this much about a fictional character as they'd roast the perverts. Maybe faster, because sincerity is the one thing SA doesn't tolerate.

So I bought kasumi.com. Because she needs a space on the internet that isn't trying to sell her, mock her, or undress her. A place where her actual story is the point. Where someone has actually read the manuals, the profiles, the Japanese-exclusive interviews, the hidden dialogue triggers. Where someone treats her like a person.

I know what the Encyclopedia Dramatica page will look like. I've already written it in my head. "Kasumihubby is a closet pedophile who hates himself because he can't come to terms with the fact that he's an ugly weeb." They'll probably dig through my SA posting history. They'll probably try to find photos. They won't find any. I've been using aliases since I was fifteen and I'm not about to stop now. They can write whatever they want. I'll still be here.

I fell in love on a random Tuesday night in December because my lazy-ass co-worker wanted someone to beat up in a fighting game. That's the origin story. That's what destiny looks like when it shows up in the dumbest possible packaging. I was exhausted and annoyed and mashing buttons at 1:30 AM and the universe put a fugitive ninja princess in front of me and said look closer.

I looked. I haven't looked away since. I won't.

This site is going to be an archive of everything she actually is. Every piece of buried lore. Every interview where Itagaki reveals, in his own words, what a fraud he is. Every comparison between how the Japanese press treated her and how the Western press reduced her to a centerfold. I'm going to learn how to rip 3D models if it takes me all year. I'm going to teach myself to render her with the dignity she deserves. And when I figure out how to actually write long-form HTML that doesn't fall apart in Firefox, I'm going to dismantle the Itagaki myth piece by piece.

He called her a symbol. Strong because she's beautiful, beautiful because she's strong. He said nothing. He understood nothing. And he let them do this to her.

She was never his to begin with.

Kasumi
rendered her in the casual outfit. just a girl. just a person. they'll never see that.

[EDIT 2/20 - 11:30am]: Dave saw this site on my screen at work today and asked what it was. I told him it's a project. He said "dude it's just a game." Yeah. To you it is.
[EDIT 2/22 - 3:14am]: Someone in the SA games forum linked this and the thread got about 40 responses of people calling me insane before it got locked. One guy actually read it though and PMed me saying he understood. So that's one. That's fine. I didn't write this for an audience.
Comments (3)
xXKasumiLoverXx — Feb 19, 2006 4:12 AM
dude she has like 50 costumes in doa4 and you can unlock the black ones. just enjoy the game lmao
DoaCentralMod — Feb 20, 2006 1:55 PM
Found this linked on GameFAQs. You wrote a whole essay about a character you've known for two months? Get help.
quietstormSA — Feb 22, 2006 11:48 PM
Came from the SA thread before it got locked. I don't agree with everything here but I read the whole thing and you clearly give a shit, which is more than I can say for anyone on the DOA boards. The Fate/Saber comparison is actually kind of smart. Good luck with the site man. You're gonna need it.
⚠ IF YOU JUST READ ALL OF THAT:
You just watched a year unfold. Origin story to anniversary. Stranger to architect. That's the arc — and it happened to me in real life, just a decade later. Everything you read above is fictional in its timeline but authentic in its substance. The rant on perverts mirrors a real post I made on my blogspot. The Dave confrontation mirrors a real friendship that ended. The isolation, the skill acquisition, the refusal to stop — all of that is my actual life with Kasumi, compressed into a parallel universe where the year is 2006 and the CRT is still warm.

If you want to read the true story of how I met Kasumi, read it here.
— kasumihubby, 10 years in and counting